![]() The tiles are two-sided, with a different character on each side but broadly, the two characters on each side of a single tile will be different variations on a theme.Ĭharacters have four stats: Might, Speed, Knowledge and Sanity. Each player chooses a character, represented by a tile. In fact, looking at how this game actually turns out turns out to be a pretty good exercise in spotting design problems. Wow That sounds awesome, right Sign me up Well, theres a few design problems with it. Its then down to a battle between the houses forces and the traitor PC, and the remaining uncorrupted PCs, to contain the threat.ĭepending upon the clues you find, the nature of the betrayal and the threat will vary, with each option having different rules and possibilities.Īnd even in the basic set, there are 50 possible threat adventures. As you explore, you uncover clues about what is going on in the mansion.Įventually, someone will discover the truth, and when they do, it will corrupt one of the PCs and theyll turn traitor. ![]()
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